ScannerVR
Ask or search…
⌃K
Comment on page

References

Aronsson, S., Artman, H., Brynielsson, J. et al. (2021). Design of simulator training: a comparative study of Swedish dynamic decision-making training facilities. Cogn Tech Work 23, 117–130. https://doi.org/10.1007/s10111-019-00605-
Ebrahim, M. A. B. (2015). 3D laser scanners' techniques overview. Int J Sci Res, 4(10), 323-331.
Kriz, W. C., 2003. Creating effective learning environments and learning organizations through gaming simulation design. Simulation & Gaming, 34(4), 495-511.
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G., 2022. Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies. Applied Sciences, 12(13), 6809.
Lewis, C., Polson, P. G., Wharton, C., & Rieman, J., 1990. Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 235-242).
Mahatody T., Mouldi S., Kolski C., 2010. State of the Art on the Cognitive Walkthrough Method, Its Variants and Evolutions, International Journal of Human-Computer Interaction, 26:8, 741-785.
Ratvasky, T., Barnhart, B., Lee, S., & Cooper, J. (2007, December). Flight testing an iced business jet for flight simulation model validation. In 45th AIAA Aerospace Sciences Meeting and Exhibit (p. 89).
Sarvankar, S. G., & Yewale, S. N. (2019). Additive manufacturing in automobile industry. Int. J. Res. Aeronaut. Mech. Eng, 7(4), 1-10.
Last modified 2mo ago