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Now that the ScannerVR has been developed, the system will be tested using volunteer students from GaTech. Results will be measured for usability and resulting individual efficacy. Students will be observed performing a similar task using an actual FARO Scanner to measure training results against a control group. Cognitive walkthroughs will provide important qualitative data, while surveys and focus groups will provide additional qualitative understanding.
Building on this work would involve understanding gamification strategies to enhance the level of interaction present in the experience. Currently, ScannerVR allows for only two scans within a single environment. Further work needs to be done to improve the number of environments, each with increasing levels of complexity, thereby simulation varying real-world use cases.